Upon entering the Cos installation through thick black curtains, a tree-like structure was visible amidst the darkness of the room. It appeared illuminated, prominent against the pitch-black backdrop. Crowds of people gathered around the tree trying to catch falling bubbles, they were pale in colour and were emerging from the ends of the slender tubes that extended up and out like the branches of the tree. As I moved closer I saw that people were catching the bubbles and that they dissolved into white mist as they burst.
The installation was incredibly atmospheric and visually stimulating but also had an element of fun, due to its interactive nature. London based designers Azusa Murakami and Alexander Groves (who designed the installation) said they had "a desire to create a communal experience....a key reference for us became Italy's public fountains, one of the country's greatest luxuries." Personally, I think that designing with the concept of communal experience in mind resulted in an installation that was very playful and was most definitely a talking point of Milan Design Week.
I loved the whole experience of this installation by Cos, but what I am particularly interested in is the material choices. The installation draws upon the natural and the industrial and uses very few materials. The bulk of the structure itself is made from recycled aluminium and the bubbles are non solid. I find the idea of using liquid forms to create multi-sensory installations very interesting and this is something I would like to experiment with myself in future.

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